From mr at fudgie.org Tue Nov 29 01:51:27 2011 From: mr at fudgie.org (Erlend Simonsen) Date: Tue, 29 Nov 2011 07:51:27 +0100 Subject: [gltail] glTail on IOS... Message-ID: Over the summer I started rewriting glTail for iOS devices, and it is now available on the Apple App Store. Visit http://itunes.apple.com/us/app/gltail/id482374785 if you're interested. It runs beautifully on the iPad and iPhone 4 & 4S, and works on the 3GS but is somewhat limited due to the display resolution of the older models. At the moment it only supports Apache/Nginx (in Extended Common Log Format) and Rails 2.3+ logs. A bit further down the road, it will be possible to write your own parser server side, and display the result on the iOS version so you can see your proprietary logs as well. As the iPhone / iPad code runs glTail swimmingly, I might attempt to add in physics there as well, I just wanted to get something out there first to gauge the interest in something like this on those devices. What do you think? -- Erlend -------------- next part -------------- An HTML attachment was scrubbed... URL: From xenophage at godshell.com Tue Nov 29 10:43:43 2011 From: xenophage at godshell.com (Jason 'XenoPhage' Frisvold) Date: Tue, 29 Nov 2011 10:43:43 -0500 Subject: [gltail] glTail on IOS... In-Reply-To: References: Message-ID: <801816FC-1365-45BC-A325-1D9171DD2765@godshell.com> On Nov 29, 2011, at 1:51 AM, Erlend Simonsen wrote: > Over the summer I started rewriting glTail for iOS devices, and it is now available on the Apple App Store. Visit http://itunes.apple.com/us/app/gltail/id482374785 if you're interested. > > It runs beautifully on the iPad and iPhone 4 & 4S, and works on the 3GS but is somewhat limited due to the display resolution of the older models. > > At the moment it only supports Apache/Nginx (in Extended Common Log Format) and Rails 2.3+ logs. A bit further down the road, it will be possible to write your own parser server side, and display the result on the iOS version so you can see your proprietary logs as well. > > As the iPhone / iPad code runs glTail swimmingly, I might attempt to add in physics there as well, I just wanted to get something out there first to gauge the interest in something like this on those devices. > > What do you think? I think it's brilliant and works great! :) I love being able to fire this up on the go ? > -- Erlend --------------------------- Jason 'XenoPhage' Frisvold xenophage at godshell.com --------------------------- "Any sufficiently advanced magic is indistinguishable from technology." - Niven's Inverse of Clarke's Third Law From d at dhakota.org Tue Nov 29 11:00:26 2011 From: d at dhakota.org (Chris Turner) Date: Tue, 29 Nov 2011 10:00:26 -0600 Subject: [gltail] glTail on IOS... In-Reply-To: <801816FC-1365-45BC-A325-1D9171DD2765@godshell.com> References: <801816FC-1365-45BC-A325-1D9171DD2765@godshell.com> Message-ID: <4ED5019A.2070900@dhakota.org> Any chance of a Droid version? On 11/29/2011 09:43 AM, Jason 'XenoPhage' Frisvold wrote: > On Nov 29, 2011, at 1:51 AM, Erlend Simonsen wrote: >> Over the summer I started rewriting glTail for iOS devices, and it is now available on the Apple App Store. Visit http://itunes.apple.com/us/app/gltail/id482374785 if you're interested. >> >> It runs beautifully on the iPad and iPhone 4& 4S, and works on the 3GS but is somewhat limited due to the display resolution of the older models. >> >> At the moment it only supports Apache/Nginx (in Extended Common Log Format) and Rails 2.3+ logs. A bit further down the road, it will be possible to write your own parser server side, and display the result on the iOS version so you can see your proprietary logs as well. >> >> As the iPhone / iPad code runs glTail swimmingly, I might attempt to add in physics there as well, I just wanted to get something out there first to gauge the interest in something like this on those devices. >> >> What do you think? > I think it's brilliant and works great! :) I love being able to fire this up on the go ? > >> -- Erlend > --------------------------- > Jason 'XenoPhage' Frisvold > xenophage at godshell.com > --------------------------- > "Any sufficiently advanced magic is indistinguishable from technology." > - Niven's Inverse of Clarke's Third Law > > > > _______________________________________________ > gltail-general mailing list > gltail-general at rubyforge.org > http://rubyforge.org/mailman/listinfo/gltail-general From mr at fudgie.org Tue Nov 29 14:41:16 2011 From: mr at fudgie.org (Erlend Simonsen) Date: Tue, 29 Nov 2011 20:41:16 +0100 Subject: [gltail] glTail on IOS... In-Reply-To: <801816FC-1365-45BC-A325-1D9171DD2765@godshell.com> References: <801816FC-1365-45BC-A325-1D9171DD2765@godshell.com> Message-ID: On Tue, Nov 29, 2011 at 4:43 PM, Jason 'XenoPhage' Frisvold < xenophage at godshell.com> wrote: > > What do you think? > > I think it's brilliant and works great! :) I love being able to fire > this up on the go ? > Glad you like it! I'm addicted to my web-sites, so I tend to stare at it on the train to and from work, and on a strategically placed iPad when at home. Another thing it's good for is showing to non technical people who have no idea what 100 requests / second really mean. When they see the amount of balls flying, they suddenly understand how much that actually is. :-) -- Erlend -------------- next part -------------- An HTML attachment was scrubbed... URL: From mr at fudgie.org Tue Nov 29 14:45:32 2011 From: mr at fudgie.org (Erlend Simonsen) Date: Tue, 29 Nov 2011 20:45:32 +0100 Subject: [gltail] glTail on IOS... In-Reply-To: References: <801816FC-1365-45BC-A325-1D9171DD2765@godshell.com> <4ED5019A.2070900@dhakota.org> Message-ID: On Tue, Nov 29, 2011 at 5:00 PM, Chris Turner wrote: > Any chance of a Droid version? > There's always a chance, but I can't really re-use much of the code I wrote for the iOS version, so it would involve quite a bit of work. I'm also not sure if I'd have to write native code for it to run fast enough, or if I could use Java for everything. I suspect I'll have a go at this at some point, but I want to complete the iOS version first as that's what I personally use these days - my Nexus One hit the floor one time too many, and the microphone broke. -- Erlend -------------- next part -------------- An HTML attachment was scrubbed... URL: From mr at fudgie.org Tue Nov 29 15:28:07 2011 From: mr at fudgie.org (Erlend Simonsen) Date: Tue, 29 Nov 2011 21:28:07 +0100 Subject: [gltail] glTail on IOS... In-Reply-To: <42C7F2F7-E6B2-4552-A8A2-659DA41D686D@z00.ru> References: <801816FC-1365-45BC-A325-1D9171DD2765@godshell.com> <42C7F2F7-E6B2-4552-A8A2-659DA41D686D@z00.ru> Message-ID: On Tue, Nov 29, 2011 at 8:57 PM, Ivan Vlasenko wrote: > Please add tail command options. I mean -s for ex. It's coming in the next version, as I need that for server-side parsing of files as well. -- Erlend -------------- next part -------------- An HTML attachment was scrubbed... URL: From ava at z00.ru Tue Nov 29 14:57:00 2011 From: ava at z00.ru (Ivan Vlasenko) Date: Tue, 29 Nov 2011 23:57:00 +0400 Subject: [gltail] glTail on IOS... In-Reply-To: <801816FC-1365-45BC-A325-1D9171DD2765@godshell.com> References: <801816FC-1365-45BC-A325-1D9171DD2765@godshell.com> Message-ID: <42C7F2F7-E6B2-4552-A8A2-659DA41D686D@z00.ru> Please add tail command options. I mean -s for ex. On Nov 29, 2011, at 1:51 AM, Erlend Simonsen wrote: > Over the summer I started rewriting glTail for iOS devices, and it is now available on the Apple App Store. Visit http://itunes.apple.com/us/app/gltail/id482374785 if you're interested. > > It runs beautifully on the iPad and iPhone 4 & 4S, and works on the 3GS but is somewhat limited due to the display resolution of the older models. > > At the moment it only supports Apache/Nginx (in Extended Common Log Format) and Rails 2.3+ logs. A bit further down the road, it will be possible to write your own parser server side, and display the result on the iOS version so you can see your proprietary logs as well. > > As the iPhone / iPad code runs glTail swimmingly, I might attempt to add in physics there as well, I just wanted to get something out there first to gauge the interest in something like this on those devices. > > What do you think? > -- Erlend _______________________________________________ gltail-general mailing list gltail-general at rubyforge.org http://rubyforge.org/mailman/listinfo/gltail-general From labinoth at gmail.com Tue Nov 29 16:10:03 2011 From: labinoth at gmail.com (Labinot Halilaj) Date: Tue, 29 Nov 2011 22:10:03 +0100 Subject: [gltail] glTail on IOS... In-Reply-To: References: <801816FC-1365-45BC-A325-1D9171DD2765@godshell.com> <42C7F2F7-E6B2-4552-A8A2-659DA41D686D@z00.ru> Message-ID: Love gltail :) ... guys whatever platform it is .. its useful ... don't stop it Did anybody manage to have it on latest Ruby version...any how-to ?!?! lolziac On Tue, Nov 29, 2011 at 9:28 PM, Erlend Simonsen wrote: > On Tue, Nov 29, 2011 at 8:57 PM, Ivan Vlasenko wrote: > >> Please add tail command options. I mean -s for ex. > > > It's coming in the next version, as I need that for server-side parsing of > files as well. > > -- Erlend > > _______________________________________________ > gltail-general mailing list > gltail-general at rubyforge.org > http://rubyforge.org/mailman/listinfo/gltail-general > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From mr at fudgie.org Tue Nov 29 16:17:20 2011 From: mr at fudgie.org (Erlend Simonsen) Date: Tue, 29 Nov 2011 22:17:20 +0100 Subject: [gltail] glTail on IOS... In-Reply-To: References: <801816FC-1365-45BC-A325-1D9171DD2765@godshell.com> <42C7F2F7-E6B2-4552-A8A2-659DA41D686D@z00.ru> Message-ID: I'm not stopping, even though the ruby version hasn't been updated much lately. The main problem there is that the ruby opengl bindings don't really let me push lots of blobs without slowing down as it doesn't support vertex-buffers and stuff like that very well, and I'm left with the old and slow display lists to show your data. As I've ported it to iOS, making an OSX version should be rather easy, and if I try to make an Android version I'll have a Java version which should run quite a bit better on most other platforms as well. I've been unsuccessful running on 1.9.2, but the latest github version runs on 1.9.1 at least. Pretty much same process as on 1.8.7. -- Erlend On Tue, Nov 29, 2011 at 10:10 PM, Labinot Halilaj wrote: > Love gltail :) ... guys whatever platform it is .. its useful ... don't > stop it > > Did anybody manage to have it on latest Ruby version...any how-to ?!?! > > lolziac > > > On Tue, Nov 29, 2011 at 9:28 PM, Erlend Simonsen wrote: > >> On Tue, Nov 29, 2011 at 8:57 PM, Ivan Vlasenko wrote: >> >>> Please add tail command options. I mean -s for ex. >> >> >> It's coming in the next version, as I need that for server-side parsing >> of files as well. >> >> -- Erlend >> >> _______________________________________________ >> gltail-general mailing list >> gltail-general at rubyforge.org >> http://rubyforge.org/mailman/listinfo/gltail-general >> >> > -------------- next part -------------- An HTML attachment was scrubbed... URL: From xenophage at godshell.com Tue Nov 29 20:20:48 2011 From: xenophage at godshell.com (Jason 'XenoPhage' Frisvold) Date: Tue, 29 Nov 2011 20:20:48 -0500 Subject: [gltail] glTail on IOS... In-Reply-To: References: <801816FC-1365-45BC-A325-1D9171DD2765@godshell.com> <42C7F2F7-E6B2-4552-A8A2-659DA41D686D@z00.ru> Message-ID: <86C1FF56-643A-426A-A162-6D11DD9555AB@godshell.com> On Nov 29, 2011, at 16:17, Erlend Simonsen wrote: > I'm not stopping, even though the ruby version hasn't been updated much lately. The main problem there is that the ruby opengl bindings don't really let me push lots of blobs without slowing down as it doesn't support vertex-buffers and stuff like that very well, and I'm left with the old and slow display lists to show your data. > > As I've ported it to iOS, making an OSX version should be rather easy, and if I try to make an Android version I'll have a Java version which should run quite a bit better on most other platforms as well. An native osx version would be great. You have my vote! > I've been unsuccessful running on 1.9.2, but the latest github version runs on 1.9.1 at least. Pretty much same process as on 1.8.7. > > -- Erlend - Friz